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Augmented And Virtual Reality Market Size Is To Be Valued At USD 179.46 Billion By 2029

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Exactitude Consultancy Latest Press Release: Augmented and Virtual Reality (AR VR) Market

A growing market for augmented reality in e-commerce and retail is expected to boost augmented and virtual reality (AR VR) market.

Online purchasing has suddenly become more popular during the pandemic. Since many websites’ return procedures were disabled during the pandemic, virtual try-ons for jewellery and make-up allowed customers to see if the items actually suited them. Their shopping convenience was aided by this. The convenience will result in higher demand in this industry, which will support the Market expansion for augmented reality. Augmented reality technologies make it easier for customers to be satisfied.

A few well-known instances of augmented reality in use include the shopping apps Loreal and Lenskart, which allow users to digitally try on cosmetics and determine how a pair of glasses would look on them, respectively.

Opportunities in enterprise applications of AR market increase the demand for CF materials in various industries

A key factor in the enterprise industry’s growth in the AR market will be significant expenditures made by businesses in smart manufacturing. Companies with plants spread out throughout the country can adopt AR and hire a few engineers to oversee a big setup. It would be possible to operate businesses more successfully through remote cooperation employing AR technology to remotely handle equipment and other installations. Regarding the educational usage for technicians and other employees in enterprises, enterprise AR has other significant applications. Workers will be able to perform more effectively with the aid of head-up displays and smart helmets that can comprehend blueprints and instructions and offer real-time data.

In order to investigate cutting-edge strategies for reducing downtime while achieving the maximum utility from a live AR support application, Unilever started working with ScopeAR, a provider of AR training and knowledge solutions. With the help of this application, technicians can collaborate remotely with specialists. To swiftly and effectively address an issue and streamline their work process, technicians can communicate with a remote expert about their perspective of a given circumstance.

Explore 106 market data Tables spread through nearly 130 Pages and in-depth analysis on the “Augmented And Virtual Reality Market by Technology (AR {Marker-Based, Markerless}, VR {Non-Immersive, Semi-Immersive And Fully Immersive}), Offering Type (Hardware {Sensors, Semiconductor Components, Display And Projectors, Position Trackers, Cameras, Others}, Software {Software Development Kits, Cloud-Based Services}), Device Type (AR Devices {Head-Mounted, Heads-Up Display}, VR Devices {Head-Mounted Displays, Gesture-Tracking Devices, Displays And Projectors}), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace And Defense, Automotive, Energy, Others), Enterprise (Small, Medium, Large) and by Region, Global Trends and Forecast from 2022 to 2029.” With Table of Content – Click here

The Covid-19 pandemic had a significant impact on theaugmented and virtual reality (AR VR) market.

The COVID-19 pandemic has considerably accelerated the market’s growth rate due to the rising trend towards the adoption of virtual and augmented reality technology as more organisations have shifted to remote work. This forces the global market for AR and VR technologies to reconsider its production processes, which largely drives industry 4.0 and the digital revolution across the sector. The key actors are also required to work together to develop and implement a variety of fresh, flexible strategies in order to improve the experiences of the customers. Also, the need for online education grows as a result of the closure of schools, colleges, and other educational institutions owing to the COVID-19 crisis. Such demands provide the augmented and Virtual Reality markets attractive potential.

In addition, augmented and virtual reality are being used in new healthcare applications like telehealth, point-of-care, and home-based care. This presents a potential opportunity for the market in the wake of the epidemic.

The major players operating in the global radiation oncology industry include Apple Inc., DAQRI, Facebook Google, HTC, Lenovo, Magic Leap, Microsoft Corporation, Osterhout Design Group, PTC Inc., Samsung Electronics Co., Seiko Epson, Sony Corporation, Wikitude, and others

Augmented and Virtual Reality (AR VR) Market Players:

The global augmented and virtual reality (AR VR) companies profiled in the report include Apple Inc., DAQRI, Facebook Google, HTC, Lenovo, Magic Leap, Microsoft Corporation, Osterhout Design Group, PTC Inc., Samsung Electronics Co., Seiko Epson, Sony Corporation, Wikitude. Mergers and acquisitions, joint ventures, capacity expansion, significant distribution, and branding decisions by established industry players to improve market share and regional presence. They are also engaged in ongoing R&D activities to develop new products and are focused on expanding the product portfolio. This is expected to increase competition and pose a threat to new entrants into the market.

Key Market Segments: Augmented And Virtual Reality (Ar Vr) Market

Global Augmented And Virtual Reality (Ar Vr) Market, By Technology, 2020-2029 (USD Billion)

  • Ar Technology
    • Marker-Based Ar Technology
      • Active Marker
      • Passive Marker
    • Markerless Ar Technology
      • Model-Base Tracking
      • Image Processing-Based Tracking
      • Anchor-Based Ar
    • Vr Technology
      • Non-Immersive Technology
      • Semi-Immersive And Fully Immersive Technology

Global Augmented And Virtual Reality (Ar Vr) Market, By Offering Type, 2019-2029 (USD Billion)

  • Hardware
    • Sensors
      • Accelerometers
      • Gyroscopes
      • Magnetometers
      • Proximity Sensors
    • Semiconductor Components
      • Controllers And Processors
      • Integrated Circuits
    • Display And Projectors
    • Position Trackers
    • Cameras
    • Others
  • Software
    • Software Development Kits
    • Cloud-Based Services

Global Augmented And Virtual Reality (Ar Vr) Market, By Device Type, 2020-2029 (USD Billion)

  • Ar Devices
    • Head-Mounted Displays
      • Ar Smart Glasses
      • Smart Helmets
    • Heads-Up Display
  • Vr Devices
    • Head-Mounted Displays
    • Gesture-Tracking Devices
    • Displays And Projectors

Global Augmented And Virtual Reality (Ar Vr) Market, By Application, 2020-2029 (USD Billion)

  • Consumer
    • Gaming
    • Sports
    • Entertainment
  • Commercial
    • Retail And E-Commerce
    • Travel And Tourism
    • E-Learning
  • Enterprise
    • Manufacturing
  • Healthcare
    • Surgery
    • Fitness Management
    • Patient Care Management
    • Pharmacy Management
    • Medical Training And Education
    • Radiology
  • Aerospace And Defense
  • Automotive
  • Energy
  • Others

Global Augmented And Virtual Reality (Ar Vr) Market, By Enterprise, 2020-2029 (USD Billion)

  • Small Enterprise
  • Medium Enterprise
  • Large Enterprise

Augmented And Virtual Reality (Ar Vr) Market By Region, 2020-2029, (USD Billion)

  • North America
  • Europe
  • Asia Pacific
  • South America
  • Middle East And Africa

Important Countries In All Region Are Covered.

The post Augmented And Virtual Reality Market Size Is To Be Valued At USD 179.46 Billion By 2029 appeared first on Exactitude Consultancy.



This post first appeared on 3D Printing Construction Market Growth Analysis New Technologies, By 2029, please read the originial post: here

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