Get Even More Visitors To Your Blog, Upgrade To A Business Listing >>

Therapeutic Gaming Can Be Messy...

 ...and that's ok. Particularly in Social intervention contexts, it's important to facilitate natural situations. That includes trying and failing with games- either because the group doesn't like the game and wants to try something else, the game itself sucks, or for other reasons. Isn't that what friends do when they get together-- evolve "group plans" and move on when something doesn't work for the group (see Social Thinking® Group Plan concept)? I like to use games within intervention sessions as a seeming reward near the end, but in themselves they have working teachable moments and lots of opportunities for my students to practice self-regulating. In teletherapy, with or without cursor control (have the students tell you what to click on), you can try a flash game like this (seasonal!) Corn Maze. Flash games come in a wide range of quality but this one is not bad at all!

While accepting that games like this might not go perfectly in a group, we can prepare to facilitate success. Notice that button that says "walkthrough?" In this case it leads to a video that shows you a sped-up view of game moves. For most other games, you can find a walkthrough with a Google. This arms you with information so you can provide cues like "Oh, what do you think that quarter will be for? What might you buy in a corn maze? Oh, nice smart guess!"



This post first appeared on SpeechTechie- Technology, Apps And Lessons For SLPs And Teachers Who Like Words, please read the originial post: here

Share the post

Therapeutic Gaming Can Be Messy...

×

Subscribe to Speechtechie- Technology, Apps And Lessons For Slps And Teachers Who Like Words

Get updates delivered right to your inbox!

Thank you for your subscription

×