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2016-05-25 14:02
At last year’s MIGS, I did a quick interview with the guys from Indie Games Level Up! It included our first in-game footage of Trudy, so make sure to check it out! In addition, our co… Read More
2015-11-26 19:37
Last week our CEO Radek Koncewicz was able to attend this year’s Montreal Indie Game Summit, MIGS15, to discuss Trudy’s Mechanicals and learn more from leading developers in the… Read More
2015-09-17 13:46
Fan Expo has set sail for 2015, although we could not attend as an exhibitor this year we were however able to snap a few shots of some outstanding Steampunk cosplay and trinkets!… Read More
2015-08-11 17:58
Here’s a little teaser we made to accompany the launch of our official Trudy’s Mechanicals website! Go check it out below! Read More
2015-07-13 14:43
After a long, long search, we’re happy to announce that Kole Audio Solutions will be handling all composition and sound design on Trudy’s Mechanicals! We’ve worked with Kyl… Read More
2015-03-31 00:51
An updated collection of concept art for Trudy’s Mechanicals. The Constable, Darius, Ludomil from Trudy’s Mechanicals. Denizens of the Clockwork Labyrinths and various… Read More
2015-03-20 21:25
Here’s another slew of Steampunk concepts for Trudy’s Mechanicals! The industrial district of the Sleepless Forge. Concepts for Tatjana and her spider-walker. Diverse flora from… Read More
2015-02-24 18:20
These guys need a proper leitmotif. As Trudy’s Mechanicals exits its pre-production phase, we’d like to open the doors for a talented composer to join our team! We’re inter… Read More
2015-02-19 17:00
There are a lot of things to consider with movement in a 3D game, even a grid-based one like Trudy’s Mechanicals. Some of these issues we tackled ahead of time, while others required p… Read More
Pathing & Movement
2015-02-19 17:00
There are a lot of things to consider with movement in a 3D game, even a grid-based one like Trudy’s Mechanicals. Some of these issues we tackled ahead of time, while others required p… Read More
2015-01-08 16:50
We’re back from our break with new concept art! A placard for the Aerie and its floating islands connected by cable cars. Butler-bot variations: pantsless four-arms and sleek tuxedo. V… Read More
2015-01-02 19:33
When designing Trudy’s main terrain editor, we took inspiration from Valve’s awesome Puzzle Creator embedded into Portal 2. The Portal 2 Puzzle Creator. While the Puzzle Creator… Read More
2006-06-07 11:16
We’re finishing up our custom Feeding Time website, but our teaser trailer is already done. Check it out!   Read More

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