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Converting a Novel to a Game

Once again, I find myself with a whole bunch of plans for things I want to do and not enough time. That, however, doesn’t stop me from talking about the plans! And this time around, I’m going to talk about this video game plan I’m going to probably do first. 

A while back, I wrote Arcleo for NaNoWriMo. It’s the Story of a young girl convinced she’s the lost princess of the prophecy that is destined to free the lands and reclaim her rightful place on the throne. It was a fun story, but I ended up reworking the story over and over again while I was writing it and got trapped in the universe details and got lost in that aspect. 

So now I’m thinking about making it Playable. Rather than getting super into the details of how the universe works and how various elements work, I could make it playable and focus instead on the narrative that works with the gameplay. It also might give me more of a chance to look into sidequests that are optional and have a chance to explore some of the characters without worrying whether or not people are interested in these stories because it will be optional!

Also, standardizing the fantasy universe because I’d be using RPGMaker and make something that feels a little nostalgic to my childhood.

Be sure to ask me about it over the coming months because I’ll be doing a lot of planning around this while I’m working on the other books. Let me know what you think of this idea! And if you want to know more about the process, since I’d love to go into it more! 

This post first appeared on Tanya Lisle | Novelist By Night, please read the originial post: here

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Converting a Novel to a Game


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