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Put That There

GAMES & VIRTUAL WORLDS SERIES

coolio historico

The Put That There video, created by researchers at the Massachusetts Institute of Technology (MIT) in 1980, holds significant historical importance in the development of interactive technologies and their impact on various fields, including video games. The video showcased a pioneering system that allowed users to interact with a computer through natural language and gestures, introducing a new paradigm for human-computer interaction.

At the time, most computer interactions were limited to command-line interfaces, which required users to type specific commands to execute tasks. The Put That There system presented a groundbreaking approach by enabling users to communicate with the computer in a more intuitive and natural manner. It introduced a multimodal interaction system, combining voice commands and gestures, allowing users to manipulate objects in a simulated environment.

This system demonstrated the potential of Natural Language Processing and computer vision technologies for creating more immersive and interactive experiences. By using voice and gestures, users could issue commands and perform actions more effortlessly, blurring the boundaries between humans and computers. This was a significant step towards making computers more accessible and user-friendly.

Put That There provided early insights into how interactive technologies could enhance gameplay experiences. The system allowed users to manipulate objects in a virtual environment using gestures, providing a glimpse into the possibilities of immersive virtual reality (VR) gaming.

The video also highlighted the potential for natural language processing in video games. Although the system’s vocabulary was limited, the concept of using voice commands to control game characters or interact with virtual worlds foreshadowed the rise of voice-controlled gaming systems, which have become more prevalent in recent years.

Moreover, Put That There influenced subsequent research and development in the field of human-computer interaction. It inspired further exploration of gesture-based interfaces, touchscreens, motion controls, and other interactive technologies that have revolutionized video games and other interactive applications.


Put That There was originally published in Sound & Design on Medium, where people are continuing the conversation by highlighting and responding to this story.



This post first appeared on Making Electronic Music, Visuals And Culture, please read the originial post: here

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