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Intractable Highbrow Blog


intractablehighbrow.blogspot.com
This is just a space for profiling my work and would be like a log of my 20's
2013-06-06 02:51
Small update. Few more renders I got out of ZBrush.: The presentation material I created and the render filters I used for these renders From top left Front Almost side view… Read More
2013-06-04 08:48
Things have been going pretty well, (hopefully, :) that's one problem you face when you make vague concept). Following the concept I created in ZBrush, I've managed to move to the torso and… Read More
2013-05-27 03:16
For the sake of challenge, I glided to work on a genre. Somehow my usual theme is Cyberpunk or bio-mechanical. So time for something new! Steampunk! Searched for references for four days… Read More
2013-05-11 10:20
I had a great opportunity to create an album art for a single by Smigonaut and Andrea. I went so crazy with their music that I create a short video as a trailer for the single. You c… Read More
2013-05-05 11:02
I started out building concept sketcheswith proper attributes in mind. The idea was to create a mechanical characterwith just hands and a hovercraft.  This is the final concept a… Read More
2013-02-17 20:49
Here's are some raw renders I got out from Maya. Used MentalRay. I would still say I got a lot of things in my mind and won't stop yet.  Tweaked a lot for getting the catch light… Read More
2013-02-11 19:15
I've been very busy with this dude. He's gonna be part of a video and a painting like godPreacher did in Invasion of Xen. Topology brush saved a lot of time in creation of the complex hard s… Read More
2013-02-06 17:23
I've been working on realistic skin texture. It was way more easier than I expected. So I went further and played with BlendShapes and gave him little more than expression… Read More
2013-02-06 16:43
Poster of A.N.N.A Demo Reel: Automaton Nuclear Neo-Human Android [ A.N.N.A. ] from Romel Salwi on Vimeo Read More
2012-07-24 01:27
Well, just thought of updating with my progress on him. Have added torso armor, hand armor and a thigh plates. I hope getting the topologized parts back in dynamesh would help [ you dunno wh… Read More
2012-07-15 13:35
it's a WIP. Would put updated content when the idea is completed. Named him A.N.N.A. :D, grabbed that name from Family Guy. By now I've used hard surface techniques and trying to find more… Read More
2012-05-19 07:56
"Temple" Good things take less time to sculpt. Sculpted in 30 min and then composited in 15mins Read More
2012-05-19 07:34
I've been weeping over this one for two good days. I started out working on the body first, thin hands and slender torso, much like a person on drugs. for last two days had a problem wit… Read More
2012-05-08 10:26
While sculpting my current self made project. I realized a significant point in my idea that I was ultimately copying. Although I was deducing all the elements in my own ways, but suddenly i… Read More
2012-04-05 12:48
So my friend Nitin Puri, A new born talented music producer wanted to reshape his look. For him the first desire was to get an identity mark through which he will publish his music. He… Read More
2012-03-11 19:12
Let me start out by presenting the sculpt I made in sculptris: Front Left I made this back when I was introduced myself to sculptris. It is the component of the portrait I was suppose… Read More
2012-02-27 18:47
Been a long time I ever wrote another blog post on this walls. I left my job last month and now sitting at home and playing L.A. Noire. Pretty good gameplay. It came into my mind to put up… Read More
2012-01-09 00:56
Stewie: Now, I’m going to do something I like to call the ‘Compliment Sandwich' Where I say something good, talk about where you need improvement, and then end with somethin… Read More
2006-06-07 11:16
Before I go any further with my new workflow, I would first post the final textures version of Jake. They have been with me since three weeks! These all are without the physical camera s… Read More
2006-06-07 11:16
I won't say it was easy, neither I would say its tough As I wrote the previous blog entry about integrating Mari and Vray in my workflow, I asked myself, why I didn't uploaded my… Read More
2006-06-07 11:16
Well the story is not completed yet. As I'm writing this blog, a high resolution render is being processed. In my last update I was stuck on the feets. I've completed the character and movi… Read More

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