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Let’s Make Bad Decisions in The Path (Plus: Contradiction!)

Putting aside the enigma of why game form is challenged while books can be books and films can be films, not everyone takes equally well to the game genre with no apparent goal but to encounter novel stimuli, a phenomenon which is usually a logical and implicit side effect of most games. Picture Yume Nikki, only 3D, with six main characters and one central location, a large forest with randomly generated layout.

The post Let’s Make Bad Decisions in The Path (Plus: Contradiction!) appeared first on plasterblog.



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Let’s Make Bad Decisions in The Path (Plus: Contradiction!)

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