I didn’t make any secret of the fact that Of Gods and Men: The Daybreak Empire hit all of the right strategy-game notes for me, nor did I dance around some of the unfortunate bugs and issues that I faced while playing. In what’s sure to be an embarrassing moment for the numerous miscellaneous developers who have left their games unfixed for months or longer, though, those issues have already been entirely addressed less than a week after the game’s launch. Not only that, but fan feedback that was critical of the fixed 8:7 aspect ratio was also taken into consideration, with this v1.1.0 patch allowing the player to see much more of the map in most cases. A game going from being really good to amazing so quickly is practically unheard of, and I have a ton of respect for the developers because of it.
Another complaint I saw was that it was difficult to tell how much you were making from mines versus losing to unit upkeep. While you were always able to get a popup showing this off by hovering the mouse over your gold, it’s now much easier to see.
All it took to switch from a fixed 8:7 aspect ratio (complete with pillarboxing on a 16:9 or comparable modern monitor) to widescreen was to go into the options and switch from windowed mode and then back to full screen. The change is immediately useful because of the way it allows you to see more of the map and many levels. While I didn’t mind the original 8:7 aspect ratio, being able to see more of stages and the overworld map makes managing a bunch of different areas much more convenient.
Of course, Of Gods and Men: The Daybreak Empire defaults back to its 8:7 aspect ratio during dialogue and smaller maps that don’t scroll, presumably because they were designed to fill that very specific amount of space and no more, but the change is still hugely appreciated. Especially once you start managing your territories.
That brings us to the other big changes. For one thing, the game no longer softlocks at certain points (as far as I played, at least) while in full screen, which eliminates the biggest problem I faced in my original playthrough. And while it might not be as immediately apparent, character info boxes no longer remain persistent while you move characters around. That and the wider aspect ratio make it significantly easier to determine attack and movement ranges, which significantly cuts down on the guesswork. Units also have a level bar that illustrates how far they are from leveling up, which I didn’t even notice wasn’t working properly in the original release. Of Gods and Men: The Daybreak Empire is just a smoother experience in general now.
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