Again, I have no idea why or how Cervantes is a Guardian, and like so much else in Soul Calibur Legends, it makes no real sense. He’s not a great boss fight, either, suffering from the same problems as the last boss and being genuinely unpleasant to go up against for the very same reasons. On the bright side, beating Guardian Cervantes means that Soul Edge will finally be complete, which means that the missions are likely going to have to do something new. That might be a bit optimistic given the fact that Soul Calibur Legends is a flaming trash heap, but I’d like to think that even the people who worked on this had a sliver of pride remaining that compelled them to avoid continuing to recycle the same handful of missions.
[Click here to start from the first progress log]
Ivy wants to be included in the mission. This doesn’t seem to impact anything (much like when Taki insisted on coming along for the previous Guardian), but I acquiesced anyway. You never know when this kind of thing factors into the ending, though I’d be shocked if Soul Calibur Legends has more than one. I’d also be shocked if the ending isn’t a horrible train wreck that attempts to cash in on unearned emotion.
What do you do when your platforming is awkward and terrible? You include a level where there are a bunch of things that you have to use to jump up to a higher level. The map is useless for this mission, and another problem pops up when you reach the top of the ship—there’s no obvious way forward. After wandering around and trying to awkwardly platform to out of reach areas, it eventually dawned on me that the solution was the attack the mast to knock it down and create a platform. There’s no one you have to attack in the area, so you really have to be randomly attacking everything in sight (and failing to destroy the 99.9% of objects that are indestructible) to figure this out. I hate Soul Calibur Legends; everything about it was a mistake.
Then there’s the actual boss fight. Guardian Cervantes is awful, with his tendency to put up a shield that not only blocks your attack, but opens you up to a counterattack. He can do this in the time between when an attack starts and lands, too, so there’s no getting around it. As usual, there’s no clear sense of what can and can’t be blocked, either, and he can combo you in the air to wipe out a quarter of your health bar in one fell swoop. The whole thing wears out its welcome as you slowly eat away his health bar one hit at a time, only rarely managing to get more than that in before his shield goes up again. Soul Calibur Legends breaks most rules of boss design.
Soul Edge is finally restored to its former glory, and surely nothing horrible will end up happening as a direct result of our myopic and shockingly idiotic actions!
Iska wants to run back to his co-conspirator now that we have the evil sword. It’s pretty obvious where this is going, though the one thing I’m not sure about is whether Barbaros will end up defeated or not. It’d be lazy to have him beaten with some Soul Edge deus ex machina, but it’d be equally lazy and uninspired for him to turn out to be a tragically misunderstood good guy who we have to now team up with against Iska. It could go either way. All I know is that I couldn’t be less invested.
[Click here to go to Soul Calibur Legends log #21 – Counterattack]
The post Soul Calibur Legends: Progress Log #22 – Guardian Cervantes appeared first on Killa Penguin.