SOMA is a great story wrapped up in gameplay that adheres to traditional horror-game cliches, even when playing in the new “Safe Mode” that grants main character Simon a superhuman ability to withstand damage from the game’s occasional monsters. Personally, I didn’t care for the loud sounds and dark hallways so much given my distaste for these types of cheap suspense-building tricks, and the number of enemies punching me around corridors while screaming started to feel a bit excessive and unnecessary around halfway in, but the storytelling here is so unlike your average “game story” that it’s well worth playing for anyone who doesn’t mind a few unexpected flickering lights and moaning/gurgling flesh monstrosities.
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