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Battlefront 2 gets a Titan-like game mode, and EA admits the initial launch “did not go as planned”

The new 2019 roadmap for Star Wars Battlefront II includes a new multiplayer mode that involves “capture points and capital ship takedowns,” and it’ll be coming to the game in February. In a recent post to the official website, Battefront II’s developers look back at 2018 and ahead to 2019, sharing a few thoughts on how the game has developed since its launch in late 2017. As many readers will recall, Battlefront II’s launch was accompanied by a major backlash against what many players felt was an unfair and mercenary loot box-based progression system. The monetization system that arrived with the game at launch was obnoxious enough to weigh heavily into our Star Wars Battlefront II review score of 6/10. “The launch did not go as planned,” the developers write in their post. “With the understandable frustration around progression in the game, a decision to change the initial Crate system was made.” In March, Battlefront II’s new monetization system arrived, keeping game progression completely separate from microtransactions. It was a crucial improvement, turning Battlefront II into a surprisingly generous game.



This post first appeared on PC Games News And Reviews From PCGamesN.com, please read the originial post: here

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Battlefront 2 gets a Titan-like game mode, and EA admits the initial launch “did not go as planned”

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