Anthem is BioWare’s attempt to Split the difference between living multiplayer and the Dialog-driven RPGs they’re known for, but it’s not quite the same as you’ve seen it in the past. For one thing, dialog wheels are a thing of the past, replaced by binary choices that cut down how many options you’re split between when conversation comes up. So when you’re talking to a character - always in first person, it happens - things will briefly pause and give you two options, one each to the left and right. It looks a little like the paragon or renegade cinematic moments in the later Mass Effects, but it doesn’t seem to be that sort of binary hero or jerk style. BioWare says this is part of their effort to reduce the choice paralysis inherent for certain players in deep RPGs, and help bring the game to a new audience. As an added benefit, it cuts back on the sorts of false choices you often see in game dialog, where multiple different options all eventually lead you to the same conclusion.