Artifact is a game that trades in epic scope, dispensing with the narrow focus of other digital CCGs by expanding it across the multiple lanes of Dota. That gives it a sense of sprawl, with elements on each battlefield interacting with the next. This means you’re not just managing three independent fields of cards - you’re managing three fields of cards while looking at the interdependent effects they can have on one another. Each Lane has its own tower - take down two to win the game - and each tower can get improvements to offer either passive buffs or active abilities. One improvement might let you send damage against a unit anywhere you want across the map. Casting spells offers a similar sort of back and forth, with coloured magic only playable when you’re in a lane that has a hero of that same colour. With each lane having an independent mana pool every turn, you’re left with a choice - do you spend a lane’s mana to improve it immediately, or get something into play in a different field? It’s difficult to call Artifact accessible, spread as it is across all these lanes with respawning heroes needing regular redeployment and so many resources needing management at any given time. But that all information is presented concisely and clearly. You can quickly scroll around to see other parts of the board while your opponent is considering a move, allowing you to survey the Field and make the right call.