Cyberpunk 2077’s Quests are “extraordinarily complicated,” according to the game’s quest designer. A combination of the game’s fluid class system, the flexible approach to narrative, and the way in which you might choose to interact with a city full of NPCs all mean that the quest design for CD Projekt’s next game is far more complex than even The Witcher 3’s.
There are three classes in Cyberpunk 2077 - Netrunner, Techie, and Solo. While the tabletop game required you to choose a specific class and largely stick to it, that’s not the case in the videogame. Unfortunately, that makes designing quests a lot harder.
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In an interview with Kotaku, quest designer Patrick Mills stated that while The Witcher 3’s Geralt was a very standard character to work with - one that used his knowledge of monsters and swordfighting to help out in a jam - the three different skill sets on offer in Cyberpunk add “an extra layer of complexity.”
Those three skill sets all send each quest in a different direction, which makes for quite the challenge, but they’re not the only thing that cause quests to branch. Mills says “all the different story beats, and what order you do things in, and how you play the different characters off one another” all contribute to that complexity. All in all, that results in a set of quests that are “extraordinarily complicated.”