It is a truism annoyingly repeated that real-time strategy is a dead Genre. But for all that it’s a cliche, there’s some evidence that it’s true: recent efforts in the genre such as Halo Wars 2 and Dawn of War 3 have underwhelmed, with Relic pulling support for the latter amid reports of poor sales.
But I’m not ready to accept that it has to be this way. And nor should anyone be who remembers the classics that propelled the genre’s explosion in the mid-‘90s (here’s to you, Command and Conquer). Thankfully, it looks like thousands of others share that view - 16,607, to be exact. That’s the number of backers Iron Harvest has on Kickstarter, pledging almost triple its $450,000 goal.
Iron Harvest is an ‘old-school RTS’ developed by King Art games, who shared with us their theories as to why recent RTS games have flopped, and why theirs is going to succeed.
Dive into this iconic PC genre with the best strategy games on our platform.
PCGamesN: You share a setting with the board game Scythe. Why is this more than its videogame adaptation?