It was around the time when I was using a flamethrower to roast zombie-like cultists in a mission set to Disco Inferno by The Trammps that I realised that I hate Far Cry 5. I’ve been a long-term admirer of the series, especially the snaking direction it has taken over the years, but this fifth installment has extracted the key elements I love and replaced them with zaniness and eccentricity. Far Cry 5 has traded the series’ Savage nature for knock-off GTA Humour, and I’m pretty upset about it.
Nevermind the humour, why are Far Cry 5's drivers so bad?
My enjoyment of previous Far Cry games comes from more than just their excellent gun feel, expansive worlds, and sandbox freedom. For me, the appeal has always been in how vicious they have been. They depict savage people in savage lands, making use of deplorable violence to achieve their goals. Blood, bullets, and blades are used in a way that makes you flinch, which is a departure from how bloodshed is typically handled in games. Far Cry’s battles aren’t about being cool; they’re about being awful.