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Designing for the future - what's the potential for games using SpatialOS?

Two years ago, game journalist Andrew Groen Published Empires of Eve - a book chronicling the dramatic real-life stories of Eve Online’s player-run universe. Right now, it stands alone as a published record of in-game history. But Improbable Chief Creative Officer Bill Roper expects investigative journalism will become a playstyle itself in the MMOs of the future.

Related: introducing SpatialOS and the future of multiplayer.

Worlds Adrift

“For some people, that will be as much of the game as anything - seeing some radical change in the world and then saying, ‘How did that happen?’,” he enthuses. “In some ways, it’s a fantastic visualisation of the way our world actually works. 



This post first appeared on PC Games News And Reviews From PCGamesN.com, please read the originial post: here

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Designing for the future - what's the potential for games using SpatialOS?

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