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Introducing SpatialOS and the future of multiplayer

Tags: spatialos

MMOs have problems so ingrained we rarely think to question them. Shards and instancing cut players off from one another. The consequences of our actions reset as quickly as theme park rides, undercutting the very idea of persistent worlds. Missing physics degrade the sense of place that is so palpable in Skyrim and other offline cousins of the genre.

Read more: the best sandbox games on PC.

Worlds Adrift skyship

SpatialOS might be the antidote: a technology that connects servers together in the cloud to form one mega-server, like combined Transformers or a delicious ball of grated cheese. Improbable CTO Rob Whitehead puts it more elegantly: Spatialos is a “patchwork quilt.”

This post first appeared on PC Games News And Reviews From, please read the originial post: here

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Introducing SpatialOS and the future of multiplayer


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