If there's anything big crime/prison-break movies have taught me, it's that when things turn sour in Prison, the warden gets a big, juicy target painted on his back. Returning to the game after a hiatus (mostly spent working on console ports), Introversion's Prison Architect now allows you to live a life in a warden's shoes, complete with optional perma-death mechanics.
With your life on the line, that's all the more reason to build a peaceful prison, no?
Simulating abject human misery isn't your thing? Perhaps Planet Coaster, or something else from our list of must-play simulation games is more your speed.
While gameplay is mostly the same as ever, the biggest difference when playing as the Warden is that your line of sight is limited to what your character can see, although security cameras extend your vision even without the aid of a monitor to watch them on. If nothing else, it should give you a better idea of what your guards can and can't see at any given moment, and might lead to you designing prisons that are easier to navigate on foot.