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Final Fantasy 14's 48-player MOBA is a daunting but effective spin on the genre

My first game of Rival Wings - Final Fantasy XIV’s new MOBA-style PvP mode - was a veritable assault on my senses. I’m not very used to MMOs, so trying to make sense of the 48-player brawl unfolding in front of me was extremely difficult. Once you learn to see beyond past the chaos, however, Rival Wings becomes pretty standard MOBA fare. Hence, there are lanes to push down, minions to kill, and towers to destroy on your way to the final objective. But Rival Wings has a level of complexity to it that sets this unlikely genre pairing apart from many of its competitors.

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Final Fantasy XIV Rival Wings

The map, located in the remote region of Astralagos, is split in two, with one base at either end. Along either side of the map runs two parallel lanes: one at ground level, the other raised on a bridge. Each team has one tower in each lane, both of which have to be destroyed before players can attack the opposing team’s core. Around each tower is a healing aura that offers small buffs to allied units standing within it.



This post first appeared on PC Games News And Reviews From PCGamesN.com, please read the originial post: here

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Final Fantasy 14's 48-player MOBA is a daunting but effective spin on the genre

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