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Making it in Unreal: how BioShock Infinite's Elizabeth helped The Occupation

The Occupation takes four hours. That’s not a playthrough estimate: it’s an exact figure. Whoever you are, however you play, The Occupation will always take exactly four hours. Within the walls of the government office building you enter as a whistleblowing journalist on October 24th, 1987, events will play out in real-time. It’s your job to navigate the AI employees attending to their daily business around you and gather evidence. By the end, you’ll have made drastic decisions that will affect the outcome of a controversial civil rights bill on the cusp of being drawn into British law.

Here’s how the makers of Ether One have gone about making this low-key but highly ambitious game.

Recreating Elizabeth



This post first appeared on PC Games News And Reviews From PCGamesN.com, please read the originial post: here

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Making it in Unreal: how BioShock Infinite's Elizabeth helped The Occupation

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