If you’re the type to really dig your teeth into the crunchiest bits of RPG design, boy have I got news for you. A new Book has just been released on the intricacies of Diablo 2, pulling it apart piece-by-piece and examining how all those bits came together to make an all-time classic.
We agree that Diablo 2 is a classic, and that’s why it’s on our list of the best old games on PC.
Reverse Design: Diablo 2 is built on 600 hours of research, as well as interviews with the original team, including project leads David Brevik and Max Schaefer, lead designer Stieg Hedlund, and level designer Stefan Scandizzo. It’s all on the academic and mathematical side, but the book is tremendously detailed in laying out how every single stat contributes to the overall design.