Rainbow Six Siege has had a rough time since the Blood Orchid update, with reams of bugs rearing their head following its launch. Now players have noted that server performance isn’t all it could be, but Ubisoft are promising they’re actively working on a solution.
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Tick rates - for those still in the dark, that’s the number of times per second the server updates player positions - would ideally be at 60 with Siege’s newly Upgraded Servers, but as Ubi community manager Craig “Epi” Robinson notes on Reddit, other issues forced the team to scale back to 50 tick rate. The lower rate offered improved stability, which the team felt was more important.
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