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BattleTech shows why adapting board games takes more than copying the rules

There have been more than 20 BattleTech videogames since the Board game was released back in 1984. Each time the game has been adapted to the screen its core elements have been chopped and changed - it’s a process the game’s creator, Jordan Weisman, embraces. “When a game goes from one genre of game to another, there's an adaptation that needs to be done,” he tells us. “We see that in movies and television all the time.”

If you can't wait to get into Battletech's turn-based cockpit, have a read of our XCOM 2: War of the Chosen review.

In the tabletop version of BattleTech, you command a lance of Mechs in battle against another commander. You both select your mechs based on their weight class and then kit them out with armour and weapons that dictate their abilities and modifier rolls. How you perform on the battlefield depends on your tactics and your dice rolls. It’s a tense, tactical game in which you need to manage your mechs’ heat and outflank your opponent to cause real damage. You are, after all, commanding multi-story, walking tanks.



This post first appeared on PC Games News And Reviews From PCGamesN.com, please read the originial post: here

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BattleTech shows why adapting board games takes more than copying the rules

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