Knights of the Frozen Throne is something of a 2.0 moment for Hearthstone. We’re a few years deep into the game at this point and the formula is beginning to stale. But here’s an expansion that, at the very least, shakes things up, with it being the first time a single-player adventure has been tied to a normal set release. This has given Blizzard more options on what they can do with expansions and their free content - Throne has broadly been successful, if clearly a first implementation with room for improvement.
Here’s every card in Knights of the Frozen Throne, in case you missed out.
Throne’s single-player adventure is properly hard, in a way that was mostly saved for the optional, cosmetic-only Heroic versions of previous adventures. I’d avoided those, finding the combination of my limited card pool and Hearthstone’s proclivity for RNG too frustrating to power through. This time around, however, card packs and the sense of achievement are only available for a real triumph, and it’s proven to be the right call.