Metro Exodus was one of the nice surprises of the Microsoft E3 conference, and it left us with plenty of questions. Desperate for answers, we spoke to developer 4A Games, who told us what to expect in regards to the day/night cycle, the game’s AI, your train homebase, and if Gas Mask Filters will be making a comeback.
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The first thing you may have noticed about Exodus is that it’s less linear than before, with much wider environments. With that comes a less scripted world, and a day/night cycle to emphasise the living, breathing nature of apocalyptic Russia. “We specifically have a day/night cycle,” executive producer Jon Bloch tells us. “We’ll go into specifics later about how it affects gameplay, but it looks really pretty.” From that bit of info, we’re expecting things to go bump in the night (and worse) when it gets dark.