As part of their spotlight on Hellblade: Sensua’s Sacrifice, Game Informer got the chance to sit down with creative director Tameem Antoniades to discuss Ninja Theory’s goals in self-publishing Hellblade. Having worked with huge developers and seen the rising cost of making a game first hand, Antoniades wants to see a third way established for developers, one that fits between the struggles of indie and the exorbitant budgets of triple-A.
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Following the cancellation of Razer, a huge co-op action game developed by Ninja Theory, the team was essentially told that they could make indie games or they could stay within the sphere of triple-A. Those were the only two choices now available in the industry. Antoniades saw the fall of great ‘double-A’ studios like Mucky Foot and Bullfrog, who became a victim of the great divide between indie and triple-A, and decided that there must be another way.