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Dauntless boss on the game and his company - "We cannot go anywhere near putting weapons behind a paywall"

Hybrid MMO/Monster Hunter action game Dauntless is hitting a very specific niche, and hitting it hard. Since announcement it’s garnered serious attention from an underserved subset of gamers who really want to kill giant enemies - Behemoths - gather loot, and do it all with their friends. The game was being shown off at PAX East, and right there on the show floor Phoenix Labs’ president Jesse Houston talked to us about the game, his new company and where it all goes next.

For more on the game, check our run down of the Dauntless Behemoths revealed so far.

Dauntless free to play microtransactions

He’s remarkably honest for a company co-founder, having spent more than ten years at Ubisoft, Bioware and Riot producing the world’s biggest games. We’ll have more gameplay-focused thoughts, as well as an interview with design director Chris Cleroux, soon. For now, Jesse has plenty to say about the company, their ethos and future plans for the game.

PCGN: How has the reaction been since you announced?



This post first appeared on PC Games News And Reviews From PCGamesN.com, please read the originial post: here

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Dauntless boss on the game and his company - "We cannot go anywhere near putting weapons behind a paywall"

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