The tabletop Warhammer games that have translated best to our medium are the skirmish spin-offs - the smaller battles played out on the scale of XCOM. Close enough to see every last stud on an Underhive ganger’s leather armour, and count the teeth on their embossed skull shoulderpads.
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That’s exactly what Montreal indies Rogue Factor specialise in. They made their name on Steam with skaven showdowns on the streets of Mordheim, and have now been entrusted with the adaptation of the 41st millennium equivalent: the beloved Necromunda.
“Mix Judge Dredd with Mad Max with Sons of Anarchy,” says Rogue Factor general manager Yves Bordeleau, by way of explanation. “Gangs fighting feuds in no man’s land.”