The picture A Plague Tale: Innocence paints of 14th century France is one of the most oppressive, bleak and hostile environments ever realised by the medium. Realised by the darkness of a world lit predominantly by candlelight; the cruelty of Inquisition troops; thousands upon thousands of rats pouring forth from every nook and cranny of the environment; and in the middle of it all a 16-year-old girl called Amicia, and Hugo, her five-year-old brother.
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The core gameplay mechanic of A Plague Tale: innocence is light. The swarms of ravenous rats won’t go near it, however being in the light or holding a torch will make hiding from Inquisition troops nearly impossible. It’s a familiar mechanic for adventure gaming, but the consequences have never felt so dire, as demonstrated at the very beginning of a pre-alpha gameplay demo.