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Making it in Unreal: Ship of Heroes devs on the supervillains every MMO must contend with

It’s tempting to call City of Heroes a venerable MMO, such was its stature, but to do so makes it sound dry and dusty. Cryptic Games’ grand metropolis wasn’t either of those things. It was vibrant and magnetic, a game of superhero dress-up where flying was the only way to travel.

Read more: the best MMOs on the PC.

Strategy consultant and lifelong MMO player Casey Mcgeever was still playing City of Heroes in 2012, when the game’s last remaining residents gathered in central Atlas Park to give Paragon City a proper send-off.

Ship of Heroes Unreal Engine 4

“It had a very powerful following,” he says. “I think I had more than 60 characters up to the Incarnate level on three different servers. When that game closed, there was a gap.”

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McGeever has since become CEO of Heroic Games, a studio dedicated to rebottling the optimistic spirit that powered City of Heroes in a new body: Ship of Heroes.



This post first appeared on PC Games News And Reviews From PCGamesN.com, please read the originial post: here

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Making it in Unreal: Ship of Heroes devs on the supervillains every MMO must contend with

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