Resident Evil 7 producer and director Masachika Kawata is no stranger to the Series, having worked on most of the major titles since Resident Evil 3: Nemesis back in 1999. Now at the helm of the highly anticipated seventh entry in the main series, he discusses the ideas and philosophies behind the creation of this new beast, as well as explaining where things may have gone awry in recent years.
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When quizzed about the last few entries in the series being very arcade-like, with co-operative modes and over-the-shoulder combat, Kawata acknowledges that the series has attempted to conform in the past. But not anymore apparently, as he explains “why should we make something that everyone else is making, y’know?