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Halo Wars 2 will leave out resource management and add a collectible card mode

Originally released as an Xbox 360 exclusive back in 2009, Halo Wars was heavily billed as an RTS-lite experience for console gamers and newcomers to the genre. After all, real time strategies have traditionally not fared well in the absence of a mouse and keyboard. The sequel, Halo Wars 2, differs somewhat in as much as it is intended for a PC release from day one, but it seems this fact hasn’t much changed the design philosophy of the game itself.

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Speaking in an interview with GameSpot, Creative Assembly’s executive producer David Nicholson explains that much of the game’s core mechanics are designed in such a manner as to be accessible to the masses. He describes the classic Resource Management of so many similar games as a plate-spinning act before going on to ask “what happens if we take a couple of those plates away from you, for example you don't need to worry about resources? Don't worry, we've got that covered for you.



This post first appeared on PC Games News And Reviews From PCGamesN.com, please read the originial post: here

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Halo Wars 2 will leave out resource management and add a collectible card mode

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