Paragon, Epic’s third-person MOBA with a thirst for heights, is upheaving almost everything about the game in its Monolith update due out tomorrow. On top of a new map, 30% smaller than the Legacy battleground, every aspect of the 5v5 multiplayer is being reworked down to the calculations it runs on.
For other free PC games to sink your teeth and not your wallet into, check these out.
MOBAs are no stranger to change, in fact it’s the one genre where reinventing your game every few months is a hotly anticipated event among players rather than a sign of design gone wrong.
But in Paragon’s case, there’s heavy doses of both. To find out more about why Monolith was needed to create the game they want and stop the game they didn’t, we talked to Epic’s lead hero designer Cameron Winston about renovating Agora.