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Kritika Online Shadow Mage Guide By: xManiNeko

Kritika Online Pvp Shadow Mage Build

Introduction

Hello guys, I’m ManiNeko from EU and currently have around 350k CR on my main (a ShadowMage). I’m not a PvP player so I will not cover that part in my guide. For that, you guys need to go to someone else (sorry :C).
I will give a short description first of all skills, max levels and max damage and my opinion about those skills. If you guys have any questions regarding that feel free to post something or sent a PM.
Shadow Mage is a DPS class, meaning lots of skills in a short time. They generally have low cooldowns and barely any burst skills (Except for Specter >w Since ShadowMage barely have any casting skills (the skills are instant), you can fly through the stages and basically move from portal A to portal B constantly while using skills. The down part of this class is that they do not have any burst skills (except for Specter 105s cooldown). Which make it harder to stages like ST solo (not that it is impossible), since they require burst skills (example sword). I’m faster than most classes since I can jump pretty fast from one monster to the other thanks to Shadowbolt (see skill info). They are wanted in parties because of Wraith Strike which is the ultimate party buff (see skill info). Overall I really like Shadow Mage since they are fast and flashy ^-^

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Mage skills

Ice Needle
Throws an ice needle ahead (with Frost mage you can charge this skill to double the damage). It’s useless for Shadow Mage since it’s ice element.
Maximum hits: 1
Cost: 2 SP per level
Cooldown: 2 seconds
Level used: 0
Max Level: 22
Max Level damage: 2.154%
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Meteor Strike
Calls down a meteor to strike the designated area. (Warp Mage have a pull effect on this skill). It’s useless for Shadow Mage since it’s fire element.
Maximum hits: 2
Cost: 2 sp per level
Cooldown: 6 seconds
Level used: 0
Max Level: 22
Max Level Damage: 6.370%
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Frost Blast
Launches a blast of frost straight ahead (keep the button pressed!). It’s not useful for a Shadow Mage since it’s Ice element.
Maximum hits: 10
Cost: 3 sp
Cooldown: 10 seconds
Level used: 0
Max Level: 22
Max Level Damage: 10.990%
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Time Bomb
Implant a time bomb in a target, which will detonate after counting down (3 seconds). It’s useless for a Shadow Mage since it has fire element. But it’s a rather fun skill to use. Since it doesn’t only hit the mob you have targeted but also the mobs around you. However, I didn’t level this skill.
Maximum hits: 1
Cost: 2 sp
Cooldown: 6 seconds
Level used: 0
Max Level: 21
Max Level Damage: 6.465%
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Shadow Mage Class Skills

Dark Proxy (Passive)
Shadow Magic flows through you. Basically, your basic attacks change to shadowy melee attacks (Alteo slapping skills). Also, Upshot and Shadow Vortex change in skill. You automatically have this skill at level one which is also max level.
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Shadow Smash (Shadow)
This skill is optional, I had 1 SP left and this skill is nice for grouping mobs (since they will lie over each other, which is useful for multi shadow clone with Wraith Strike.
Maximum hits: 1
Cost: 1 sp
Cooldown: 8 seconds
Level used: 1
Max Level: 22
Max Level Damage: 2.136%
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Dark Rage (Passive)
This is a passive skill that increases your Critical Rate (chance) and Attack speed when you use Shadowlunge. I just leveled it 1 time (but thinking of removing it) because I have 150% attack speed and already have 100% Critical Rate (chance). So personally, it wouldn’t really affect my gameplay if I increase it. You only gain a stack when Shadowlunge hits a monster. This means you don’t get a stack when you just cast the skill!
Costs: 2 sp
Level used: 1
Max level: 10
Maximum stacks: 2
Maximum attack speed 10% (with 2 stacks)
Maximum Critical Rate (chance) 15% (with 2 stacks)
Cooldown: 7 seconds (because Shadowlunge is 7 seconds)
Buff duration: 16 seconds
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Umbric Double (Passive)
This skill is rather confusing if you don’t understand how to stack this skill properly. It has a rather short buff duration, but when you know how to use it properly it can increase your damage by a lot. You gain a stack when you first hit the mob with a gun skill and then with a shadow-skill (that has darkness as an element). The skill upshot is the easiest to use for that since it has 2 skills in one (First hit is a gun skill the second a shadow skill). So, if you hit this skill 2 times, you instantly gain a stack.
The trick is to use this skill as many as possible to gain a stack or at least keep 1 stack active. As mentioned before Shadow Mage has two skill sets (gun and shadow). You can use a shadow skill and a gun skill at the same time, but not two gun skills or 2 shadow skills. This is something you should get used to when you start playing Shadow mage because you often need to use those skills at the same time. (For example, Rapid fire can be combined with Vortex or Hidden Strike, to keep yourself safe from other monsters).
Umbric Double only increases the damage of Upshot (not good), ShadowLunge (not good), Rapid Fire (good), ShadowBolt (Good) and Gun Fu (Very good). So basically, just your gun skills and not your shadow skills. I would recommend starting with Shadow Scourge for mob staggering. -> Upshot 2x press -> Rapid Fire + Talons -> Shadow Bolt + vortex -> Upshot again and then Gun Fu (that way you have 3 stacks. Keep in mind that the stack duration doesn’t reset with every stack gain (every stack has its own duration)
Costs: 4sp
Level used: 5
Max Level: 5
Maximum stacks: 3
Maximum Damage increase: 15%
Duration of Stack: 6 seconds
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Dark Tide (Buff)
Dark Tide is a buff, that helps reducing the resistance of the monsters. Which means that if you attack during this buff is active (Reaper status). They gain stacks of “Lost Soul” that reduces their hit and penetration resistance. It’s very useful because it stacks up to 10 times and the debuff last up to 10 seconds (per stack).
Cost: 3 SP
Cooldown: 60 seconds
Level Used: 5
Max level 5
Maximum stacks: 10
Maximum resistance reduction: 15% (10 stacks)
Debuff duration: 10 seconds
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Upshot (Gun and Shadow – in that order)
Shoot from the hip to knock targets back. When you are a Shadow Mage you gain an additional attack that’s shadow based (so 2 types in one). You naturally have this skill at level 1 and I didn’t level this skill further, because there are better options. However, I use this skill a lot for Umbric Double stack gain. Every awakening level give you 6% skill damage increase.
Maximum hits: 2 (gun and shadow)
Cost: 1 sp
Cooldown: 4 seconds
Level used: 1
Max Level: 22 (22 sp)
Max Level Damage: 2.875% (4.018% with max awakening)

Shadow Vortex (Shadow)
An instant casting skill, that let you move around while the skill is present. This skill hits up to 20 times and staggers the monsters a bit and slows them. I maxed this skill since it’s a really nice filler and it hit multiple monsters which make the skill nice for crowd control. The awakening increases the range and damage by 6% per level (max level 5, 30% damage increase).
Maximum hits: 20
Cost: 2 sp
Cooldown: 7 seconds
Level used: 21
Max Level: 21 (42)
Max Level Damage: 10.540% (13.702% with max awakening)
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Hidden Strike (Shadow)
This skill consists out of 3 parts. The initial attack (first hit) the Rapid slashes (7 hits) and the charged shadow attack. This skill has its good side and its bad side. The good side of the skill is that you trap the mob in place (or mobs when you get them both in, hello Petra ). The bad side is that if you cast the skill (the blue circle) and party members air the targeted mob (or it flies/moves somewhere else) you do not trap the mob. You can not use any shadow skill either as long as the blue circle is active on the ground. Which can be very annoying. Overall, I use this skill a lot in Arena and in PvE, since it locks the mob on its place. When you level its awakening, you gain 10% extra damage per level (50% in total). I use this skill a lot and maxed it.
Maximum hits: 10
Cost: 3 sp / 1ap
Cooldown: 15 seconds
Level used: 17
Max Level: 17
Max Level Damage: 10.196% (15.294% with max awakening
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Shadowlunge (Gun)
This skill consists out of 3 parts. The charging, the multi-hits, and the knockback hit. You hit a mob 5 times in total (per mob). Monsters with knockback resistance do not get knocked back, but still get the damage. Charging affects the damage output (max charge gives 30% extra damage). Its awakening skill gives 10% extra damage per level (max 50%. I leveled this skill only one time for Dark rage and the Dash. (but even that is now a bit useless since I move faster because of Kholdor shoes and movement speed). I wouldn’t recommend leveling this skill, since it makes you dash forward (away from the monsters) and most of your skills are close/mid ranged.
Maximum hits: 5
Cost: 2 sp
Cooldown: 7 seconds
Level used: 1
Max Level: 18
Max Level Damage: 7.393% (11.090% with max awakening).
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Shadowfist (Shadow)
A shadowy hand lashes, striking targets ahead. Basically, what this skill does is move the monsters that are ahead of you together and a couple meters in front of you. The first hit is the grab (the range of the grab is that of the hand, not that of the arm, so it has a rather “big” range”) The second hit is that when the hand crushes the mob. Its awakening increases the damage by 10% and holds the mob 1 second (per level). I have this skill at level one because I kind of only uses it as a grouping skill. But I probably plan to level this skill in the future.
Maximum hits: 2
Cost: 3 sp
Cooldown: 10 seconds
Level used: 1
Max Level: 22
Max Level Damage: 6.947% (10.421% with max awakening)
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Dark Talons (Shadow)
Shadowy claws knock back nearby targets and then pull them in again. It hit a total of 8 times (per mob) or 4 per hand. This is one of your strongest skills and you should always max this skill. Its awakening increases the skill damage by 10%, range by 10% and slows for 6% (10 seconds) per level. There is no if or not you max this skill and also its awakening, because of its damage, debuff, and range.
Maximum hits: 8
Cost: 3 sp
Cooldown: 15 seconds
Level used: 16
Max Level: 16
Max Level Damage: 9.123% (13.685% with max awakening)
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Rapid Fire (Gun)
Whip your guns out to blast everyone around you. Basically, you shot 6 times at a monster(s). Instead of button bashing this skill (LMB), you should activate the auto-attack of this skill!!!!!!. Then you just have to keep your LMB pressed. I can understand that this skill isn’t for everyone, however, it speeds up the animation the more Attack Speed you have. I barely notice the 6 (10) hits now since it casts so fast. I maxed this skill and also its awakening which gives you 1 extra shot per level (max 4). You can cancel this skill by either dashing or just pressing the spacebar (jump).
Maximum hits: 6 (10 with awakening)
Cost: 3 sp
Cooldown: 10 seconds
Level used: 16
Max Level: 16
Max Level Damage: 8.760% (14.600% with max awakening)
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Shadow Surge – clap (Shadow)
Alteo pops up behind you and does a clap in front of you. This is a great gathering skill and I use it a lot to get multiple shadow clones if I have more mobs (come to that later). However, it has a rather long cooldown and its damage isn’t that great. Its awakening increases the damage by 2%, range by 10% and holds the monsters for 1 second per awakening level.
Maximum hits: 1
Cost: 3 sp
Cooldown: 20 seconds
Level used: 1
Max Level: 14
Max Level Damage: 10.921% (12.013% with max awakening)
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Shadow Scourge (Gun)
Even if this skill looks like a shadow skill, it is a gun skill. You throw 5 “shadowhunters” to monsters and it flies around them till they hit the mob 3 times. The ideal would be to use this skill in a grouped set of mobs because it would hit all monsters 3 times. You need to have a little bit of range to actually use this skill perfectly otherwise the fuzzies just pierce and don’t swarm around the mobs. Like someone said already, you either love this skill or you hate it (it’s not an in between). Personally, I love this skill. Another effect of this skill is that as long as it hits the monster, it staggers. So its animation goes in slow motion. However!!!! It doesn’t stop it. So if you have a monster that does a high charged damage skill it is not ideal to use it (ST first boss, lift his leg, Jumping skill of the fifth boss at ST and the golem boss at Perumagion Pathway), believe me, your party members will hate you :’D. I do use this skill a lot (I currently have it maxed), but I plan to remove the SP and place it into Shadowfist, since the fuzzies do not do much damage. Its awakening increases the skill damage by 5% per level (25% max)
Maximum hits: 15 (3×5)
Cost: 1 sp
Cooldown: 10 seconds
Level used: 14
Max Level: 14
Max Level Damage: 6.315% (7.894% with max awakening).
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Shadowbolt (Gun)
This skill is simplified just awesome. It has two parts. Your first part is the shadow that goes over the floor that hits already pretty high. The first monster that you hit gets the Shadow Jump status that lasts for 7 seconds. If you press the skill button again within that 7 seconds you teleport into the monster with the shadow jump status and hit 4 times in an ice skating manner (meaning you can move towards a direction you want to end the skill). I use this skill a lot since the Shadow Jump status is very nice to instant teleport yourself into the monsters and also this part gives you an invincibility buff that lasts a little bit longer than the skill itself so you can do instant another skill afterward which then has an iframe (example Gun Fu). (looking at the first boss of Bella~). Also with this skill, you can instant position yourself behind the monster for your next skill (backstabs) without having to worry if the monster will move. Also. you can use shadow skills at the same time. (Vortex, hidden strike, Talons). You gain 6% skill damage per awakening level.
Maximum hits:9 (1 ground shadow, 8 mini hits of the shadow jump)
Cost: 4 sp
Cooldown: 12 seconds
Level used: 12
Max Level: 12
Max Level Damage: 10.877% (14.140% with max awakening)

Wraith Strike (Shadow)
This skill has 2 hits the hit at the mob and the shadow/body split. This skills strength doesn’t lie in it’s skill damage, but in its ability to “clone” the monster. The higher the skill level the longer it stays. There are three things that isn’t described. 1) the Shadow clone doesn’t have any defense, so its very useful in Fractured Memories since it kinda nullifies all the defense from the original monster. 2) All party members can attack this clone, meaning it’s a great damage multiplier for the entire party (since the nullified defense also counts for them). 3) You can actually hit more mobs with this skill (more doubles). The trick is to perfectly align on top of each other and then use this skill. All mobs then get the double effect (perfect for Fractured Memories). I maxed this skill because of obvious reasons (8 second duration) and I really recommend to max it too. Also it has a ultra-break effect which is nice in Arena. I wouldn’t recommend to level its awakening even if you gain 100% extra damage, because it has an 1 minute cool-down and the damage isn’t that great. Mostly you only hit 1 (2 in total) time and not more.
Maximum hits: 1 (2 in total)
Cost: 4 sp
Cooldown: 60 seconds
Level used: 11
Max Level: 11
Max shadow clone duration: 8 seconds
Max Level Damage: 12.572% (25.144% with max awakening)
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Gun Fu (Gun)
Basically the shadow mage shoot 9 times around himself. It is a very strong skill and has ultra (this doesn’t mean you don’t get damage, so watch out!). It’s one of your strongest skills and with a cooldown of 30 seconds, it’s rather short. It has piercing effect so every bullet hits 2 times. I maxed this skill and also its awakening which gives 6% skill damage per level
Maximum hits: 18
Cost: 4 sp
Cooldown: 30 seconds
Level used: 11
Max Level: 11
Max shadow clone duration: 8 seconds
Max Level Damage: 16.560% (21.528% with max awakening)
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Shadow Mire (Shadow)
This skill is your gathering skill and it’s stronger than Doomblades Soul vortex (though the range is higher of Doomblade and can use it multiple times [EX] version). The skill has 3 parts. The pull, the multi-hit and the explosion afterward. The pull is the first hit, the multi-hit appears as soon as the mob is in the circle and staggers the monsters. It can pull everything, not just small mobs also bosses. In Arena, the pull works, but on the higher floors it doesn’t stagger the monsters anymore so be aware of range monsters (Petra, Flyndon, etc). I have this skill max and also its awakening. The awakening gives 10% skill damage and increases the pulling speed by 1.5m/s per skill level. The pull speed is pretty nice because you can group the mobs very fast (since shadow mire is only temporarily in-game a fast pull is needed). This skill is also very useful for running or randomly placed mobs. Monsters can not dash out. So Hotat (4th boss cannot do his teleporting slashing skill, same for arena monsters.
Maximum hits: 23
Cost: 4 sp
Cooldown: 50 seconds
Level used: 7
Max Level: 7
Max Level Damage: 18.531% (27.797% with max awakening)
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Specter (shadow)
Ow Boy how I love this skill . It’s flashy, it’s strong it has Ultra break. What does a mage want more? Alteo (The shadow) pops up in front of you and slams with his right fist into the ground, rupturing all the shadows around it and let spikes trap the monsters. After 10 seconds the spikes disappear. Specter is one of the strongest skills in-game and a must-have for all shadow mages, it’s Shadow Mage only burst skill (except the EX skills of course). Monsters that are knocked down keep getting knocked down until the spikes disappear. Its awakening gives 10% extra skill damage per level
Maximum hits: 1
Cost: 8 sp
Cooldown: 105 seconds
Level used: 6
Max Level: 6
Max Level Damage: 38.621% (60.739% with max awakening)
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Dark Shadows (Shadow)
This skill is 2 skills in 1. It has its buff part and its damage part. Basically, you cast the buff, which basically grabs the shadows around you and buffs yourself with 800 attack power (8 stacks each 100 attack power). You consume 1 stack if you use dash (so don’t use that ;D). When you press the skill button again you submerge you into the ground and razor blades vortex appear. Hitting the mobs max 24 times (the first hit is the strongest). Tapping it another time means you consume all the stacks so what you normally do, is you cast the skill to buff yourself and at around 42-45 seconds you cast it a second time for damage and then buff yourself again. You can keep the buff up the entire time. You can cast other shadow skills when you are submerged but no gun skills (since you are under the ground 😉. I only leveled it one time, since the damage isn’t that impressive and it doesn’t have an awakening. The buff increases from 800 to 900 (level 1 -> level 2). You are invisible during the cast of this skill and the time being submerged.
Maximum hits: 24
Cost: 6 sp
Cooldown: 50 seconds
Level used: 1
Max Level: 2
Max Level Damage: 6.816%
Awakening:
If you level the awakening skill of Dark Tide. Dark Tide cooldown gets reduced by 1 second every awakening level (max 4 seconds -> 56 seconds). Also, you gain an Attack Speed Increase of 3% per level (max 12%). However, your Reaper status also gets reduced from 10 seconds to 6 seconds. That is the reason why I wouldn’t level this Awakening since there are better options.

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Doppelganger (Both)
This is your ultimate skill. Basically, it cast a shadow clone of yourself that last for 20 seconds (of which 3 seconds are already gone because of the casting). Basically, it copies the skills of the caster and as soon as you reach 50 combos with it, it will go into a rage mode, enhancing its damage by 2. Another 50 times will let it go into a fury mode doubling the damage again. If you do not attack for 3 seconds the rage/fury buff is gone. It’s very strong, however, I find it a bit buggy and it doesn’t always cast the skills like you do, Gun Fu it does, but not much more skill (at least from my experience). I don’t have it in my PvE build since it takes so much time to cast it, but I have it for Arena, because the extra hits help me gain EX bar and CC.
Maximum hits: Optional
Cost: 8 sp
Cooldown: 180 seconds
Level used: 0 (1 for Arena)
Max Level: 1
Max Level Damage: Optional (description says 76,640% – based on 311 hits of fury mode)
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Extra Info

PvE Build
This can change in the near future!

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Indication of damage of skills (it is an indication, not 100% real), use it with knowledge

The post Kritika Online Shadow Mage Guide By: xManiNeko appeared first on Freetoplaymmorpgs.



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Kritika Online Shadow Mage Guide By: xManiNeko

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