CGMagazine
Brendan Quinn

Red Dead Redemption 2

I love Westerns, outlaws, and grimy and gritty portrayals of that wonderfully violent period in American history. My favourite book of all time is Blood Meridian by Cormac McCarthy, and my favourite television drama of all time is Deadwood. Suffice to say, Red Dead Redemption 2 is right up my alley. On the other hand, I love tight, fluid gameplay and quick, responsive controls in my video games. Rockstar created an absolutely stunning and incredibly well realized world with Red Dead 2. Arthur Morgan kicks way more ass and is much more relatable and likeable than his fellow gang member John Marston, and the sheer amount of content, characters, and dialogue is nothing short of epic. However, and I know I’m not alone in this, actually playing the game was…well, tedious. The input lag, clunky movement, and sluggish controls really plagued the whole experience. Because of this juxtaposition of industry-leading scope and depth and strangely outdated controls, Red Dead Redemption 2 is the lowest game on my personal Game of the Year list. It’s pretty incredible, but it’s far from perfect.
God of War

You know what’s way cooler than Greek Mythology? Norse mythology. Despite being somewhat co-opted by racists and bikers, the Norse Pantheon and their brutal, violent ways have inspired films, television shows, and music for decades. There are even sub-genres in the metal scene dedicated specifically to the myths and legends of Scandinavia. So when Sony announced the next iteration in the God of War franchise would be leaving the played-out feuds of Olympus and moving Kratos up North, my interest was piqued. My interest was further kindled upon actually playing the game and finding myself engaged and somewhat addicted to the revamped and more visceral combat mechanics. Add to that a huge, gorgeous open world scattered with secrets and collectibles, and baby, you got a stew going. Even the addition of a sidekick character, a gameplay trope I normally loathe, was implemented well. Atreus may have been an annoying child most of the time, but damn if that bow of his wasn’t incredibly useful in a tough situation. If you’ve not played it yet, grab a copy, throw some Amon Amarth on your sound system, and go crack some skulls.
Divinity Original Sin 2: Definitive Edition

I loved the original Divinity Original Sin. I grew up on games like Baldur’s Gate and Nox, so when a Kickstarter project promised a return to the bygone days of CRPGs but with a robust and tactical combat system, I was stoked. Unfortunately, lacking a proper gaming PC, I was unable to participate in the fun when the sequel dropped last year. But as they say, good things come to those who wait, and eventually us console peasants got our own version—with all the tweaks, upgrades, and changes that players had been clamouring for. Loading times were a bit long, and there were definitely some bugs here and there, but when a game is this good, and this deep, those minute flaws can be overlooked. There is so much to do in this game it boggles the mind. My girlfriend and I began playing at the same time, and within a few days our paths had completely diverged and it was almost like we were playing a totally different game. The tactical combat, endless list of side-missions, deep crafting, and often hilarious dialogue made for one hell of an engaging experience and I am definitely excited to see what Larian Studios has in store for the franchise.
Spider-Man

No game released in 2018 made me feel such childlike glee and
To say that Insomniac nailed this would be an understatement. Traversal in Spider-Man for the PlayStation 4 is as good as it gets. It’s fast,
Dead Cells

If you haven’t gathered by my list so far, or if you’ve never read any of my reviews, I’ll make it perfectly clear right now: in order for me to really rate a game, it has to play well. Tight, fluid, responsive controls that feel like an extension of my own movements are paramount to making a game a
Simply put, Dead Cells does what you want it
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