Creator of Kirby and Super Smash Bros, Masahiro Sakurai has certainly proved himself as an innovative game developer. In a recent edition of Famitsu, Sakurai talked about the importance of thinking outside the box when developing games. Praising Platinum’s latest NieR game, he emphasised that games are at their best when players feel like the are trying something for the first time. Source Gaming translated the full article here.
I think it’s always important to question if we should simply keep reusing and adhering to the old standards and existing systems. Sometimes you do end up going with what’s established, and that’s fine, but there’s no drawback to trying to think outside the box.
I’m not saying people should deliberately try to be weird, and make unconventional games. But in the case of NieR, everything about the game is done with intent and purpose, and choices like the one to make the main character an android feel like one part of a defined greater vision.
The experience of feeling something you wouldn’t normally feel. I think that feeling of “trying something for the first time” is very important.
Filed under: Nintendo Tagged: famitsu, masahiro sakurai, super smash bros
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