When The Legend of Zelda: Breath of The Wild director Hidemaro Fujibayashi first introduced the concept of the game to Miyamoto and Aonuma, they wanted to know exactly what you could do in this new proposed Zelda title.
During an interview with Kotaku last week, Fujibayashi explained, “my response to Mr. Miyamoto and Mr. Aonuma was: You can do everything,”
“But I had to sell it to them,” he said. “How we’re going to make this happen. And I felt like the best way to convey this idea to them was to show them that you could climb walls.”
Fujibayashi’s team built a prototype of the game, and put together a handful of trees, sticking rupees on top of them and hiding them around the map. Once they had done this, they showed the prototype to Aonuma and Miyamoto to give them an idea of how the game would turn out.
“We put rupees at the top of the tree to let them know that this is something we’re taking into account, but I didn’t tell them,” Fujibayashi explained. “All I did was say, ‘Here, play the game.’ So the first thing [Miyamoto] did was start Climbing, and he climbed the tree, and once he was able to do that and see that he can go anywhere within this small field, he got how this game will play out and that’s how I presented it to him.”
Once Miyamoto got the idea of climbing trees in Breath of The Wild, he made a habit out of checking out all of them to see what he could find.
“When we first presented this to Mr. Miyamoto, he spent about an hour just climbing trees,” Fujibayashi said. “We left little treats like rupees on the trees, but we also left other things in other places we thought he might go. But he just kept climbing trees. Up and down. And so we got to the point where we go, ‘Do you want to look at other stuff?’ But he just kept on going. Once he got out of the Shrine of Resurrection, he spent an hour just within a 25-50 meter radius outside of that cave just climbing trees.”
It goes without saying that Breath of the Wild’s interactive gameplay has got many of us hooked on the title. With a vast open world with resources to cook, mountains and trees to climb, and much more, it’s easy to see why Miyamoto enjoyed climbing trees so much in the early days of the game’s production.
What’s your favourite part of Breath of The Wild?
Filed under: Nintendo, Switch Tagged: miyamoto, Switch, The Legend of Zelda: Breath of the Wild
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