By now, most high-end headsets have their own handheld controllers. Yet, now that Leap Motion’s hand-tracking technology can integrate with all VR systems, we suspect it will become the standard VR controller.
Leap Motion offers a combination of hardware and software solutions specifically designed for mobile VR and AR devices. OEMs can integrate the technology easily to make untethered headsets that simulate physical movements into VR world with near-zero latency. Via hand-based interaction, the technology promises greater immersion into VR.
Bare Hands as VR Controllers
While its desktop peripheral operates at an unparalleled 140×120 degrees field, Leap Motion went even further with VR. With a wide 180×180 degrees field of view, users are less likely to move their hands out of range. The mobile sensor system allows users to hand-control objects in VR environments with precise tracking and near-zero latency.
As a reference design, Leap Motion developers built the tiny system on top of the Samsung Gear VR. The two systems come together cohesively into a single device that makes human interaction with the virtual world possible by just using one’s bare hands.
The startup also demonstrated its system at major gaming and VR events. The latest of which was at the Game Developers Conference that took place between February 27 and March 3. During the GDC 17, Qualcomm Technologies showcased Leap Motion hand tracking system on their Snapdragon 835 mobile platform. The demonstration of the VRDK (Virtual Reality Development Kit) served as a showcase for developers wishing to build their headsets based on the Qualcomm mobile VR hardware.
Leap Motion Shifts Focus to Mobile VR
Back in 2010 Leap Motion started its PC journey, proposing its technology as a desktop, non-VR tracking system. Then the VR market saw a wave of new hardware that promised big things. Expectations of the VR community were raised too high before getting dashed by clunky, wire-tethered headsets.
The startup leaped at the opportunity and turned towards mobile VR, adapting its hand tracking system to be mounted to the front of mobile headsets. By making its intuitive gesture control technology accessible, Leap Motion addresses major VR limitations: field of view and practical VR immersion, especially when considering mobile VR.
Leap Motion technology raises the bar for VR content development, not only for gaming but also social VR, healthcare, art and education.
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