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Clash of Clans Breaks 4 billion, Clash Royale close to 3 billions

Supercell’s hit Clash of Clans continues to score impressive numbers almost six years after launch. Courtesy of App Annie we learned that the Finnish made game leads the IAP  top with over 4$ billion in user spending since launch, making it the most profitable game available on IOS. Clash Royale, also made by Supercell, broke the 2 billion landmark in global player spending earlier in June, both games generating a profit that seems to overshadow AAA games companies like Electronic Arts and Ubisoft.

Problems continue to trouble both PUBG Corp and Bluehole Studios. While they announced a suit against Fortnite developer Epic Games alleging copyright issues regarding the mechanics of the two games, the suit was dropped a few days ago. It would seem that either the two companies reached a secret settlement, or PUBG Corp realized that PUBG itself is coded in Unreal Engine 4 and angering Epic Games may lead to Epic canceling the license. These would mean that PUB Corp and Bluehole would have been obligated to recode the game in a different engine from scratch. Though luck, eh?

Algorithm change leads to Play store fiasco. A recent change in the Google Play store algorithm has left independent developers raging on the Plays tore forums. The change took place on June 21st when Google launched a new version of the algorithm. The main issue is the fact that downloads dropped by over 90% and so did organic traffic toward certain apps. The issue was also discussed on Unity and Discord servers and seems to persist. Google acknowledged that the main issue seemed to be a validation of payment for the license required in order to offer games on the Play store.

The post Clash of Clans Breaks 4 billion, Clash Royale Close to 3 billions appeared first on Billionaire 365.



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