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Can Designers Make the Metaverse Less Awkward?

UX Designer Pam Nicholls has created video games and augmented reality experiences for companies like Electronic Arts, Ubisoft, and DreamWorks Animation. Here she explores designing for the metaverse and reveals innovative ways to make the user experience more intuitive and accessible.



This post first appeared on Toptal Engineering, please read the originial post: here

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Can Designers Make the Metaverse Less Awkward?

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