A couple of weeks ago, the Bells Tolled for my internet connection and finally I’ve had everything respawn to allow me time to put together the news for this week. It seems that I have… Read More
Today’s guest article comes from Keith Garrett, an avid Gnome Stew reader, oft times guest article contributor, and he has now outed himself as a podcast listener. If you like podc… Read More
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Jogo não muito novo (2007), mas que chegou agora para ampliar as fileiras da ludoteca daqui de casa. Comprei esse aqui num saldão d… Read More
Larry Selinker (1937) is an American linguist and the world’s most influential Second Language Acquisition (SLA) theorist.ProfileBirth Name: Larry SelinkerDate of Birth: September 19… Read More
Puzzle maker Mike Selinker and the folks at Lone Shark Games, who brought us the incredible Maze of Games book, are launching a new Kickstarter … Source link Read More
Fans of a good brain teaser will know that The Riddler is basically a walking puzzle factory, and his latest riddle in the trailer for The Batman already has fans in full-on detective mode… Read More
Hace poco se estrenó el espectacular tráiler de The Batman y dejó detalles muy interesantes como los acertijos que deberá resolver el Caballero Oscuro.
Atenci&oac… Read More
Black Panther star, Chadwick Boseman, has died from colon cancer at the age of 43. He was suffering from it since 2016 and he kept it hidden from the public. Chadwick died with his family by… Read More
Games & Virtual Worlds SeriesDesigning Games & Interactive StoriesThe most important documents for a game designer to create are the:Game PitchGame ProposalGame Design … Read More
Games & Virtual Worlds SeriesDesigning Games & Interactive StoriesAn algorithm is a set of instructions or steps that are followed in a specific order to solve a problem or acco… Read More
Games & Virtual Worlds SeriesDesigning Games & Interactive StoriesBroadly speaking, players of different ages and sex have distinct playing styles; however, traditional gender r… Read More
Games & Virtual Worlds SeriesDesigning Games & Interactive StoriesWorld MapsA world map in a video game is a graphical representation of the game world that provides players wit… Read More
Games & Virtual Worlds SeriesDesigning Games & Interactive StoriesEnvironmentsA game environment refers to the virtual world or setting in which a video game takes place. It inc… Read More
Games & Virtual Worlds SeriesDesigning Games & Interactive StoriesThe world is the best narrator.— Ken LevineGame WorldsA game world is a virtual environment in which… Read More
Games & Virtual Worlds SeriesDesigning Games & Interactive StoriesGame pillars are a set of core elements or themes that define a game and give it structure. They are used durin… Read More
Games & Virtual Worlds SeriesDesigning Games & Interactive StoriesAffordancesAffordances are the actions that an object or environment allows or invites a person to perform. The… Read More
GAMES & VIRTUAL WORLDS SERIESUnderstanding Games: How Video Games & Board Games WorkPost-genre describes media that does not fit neatly into any one genre or category. This… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesWhy do we laugh? It’s a fair question, and has inspired many theories. Some of the main rationales for humor a… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesDialogue plays a role in revealing your characters, especially when it comes to: what they are like on their invisible-in… Read More
Narrative Theory SeriesDesigning Games & Interactive Storiesa Mike Ludo (pen name) bookThe need to generate massive volumes of content can result from creating interactive narr… Read More
Narrative Theory SeriesDesigning Games & Interactive Storiesa Mike Ludo (pen name) bookGenerally, what structures a narrative is the conflict. Most of the narrative has to do w… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesThe narrative arc is a structure that is commonly found in stories and plots. It describes the events that make up a stor… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesAs a thought experiment, let’s create a three-sentence story, which will be a kind of textual triptych:A boy is wit… Read More
Narrative Theory SeriesDesigning Games & Interactive Storiesa Mike Ludo (pen name) bookInteractive narratives often make long lists — such as Name, Type, Gend… Read More
Narrative Theory SeriesDesigning Games & Interactive Storiesa Mike Ludo (pen name) bookToday, perhaps because of too much psychoanalysis, pop culture and pop psychology, we all… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesAnother way to distinguish characters is with regards to whether they are flat or round. That sounds very geometric and w… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesThe representation of events linked together with causal relationships in time and space is our working concept of narrat… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesMeaningThe meaning of ‘meaning’ is perhaps too philosophical a question to pursue for in this book, thankfull… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesLet’s say there’s a narrative. Ok cool, some narrative is there. But wait, don’t most narratives have s… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesI confess I find the concept of “the rhetoric” of narrative to be a bit too all-encompassing in theoretical l… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesOne of the capabilities of interactive narrative is to afford exploration of different perspectives of the characters in… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesThere are three main kinds of narratorial devices: voice, focalization and distance. Voice imparts a sense of personality… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesThe concept of the fourth wall refers to the invisible barrier between the characters and the audience in a play, film, o… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesAnother entity one may or many not include as a character is the narrator. Just WHO is telling the story after all? Are t… Read More
Narrative Theory SeriesDesigning Games & Interactive Storiesa Mike Ludo (pen name) bookhttps://www.amazon.com/dp/B0BRXG7MZFBakhtin’s concept of ‘chronotope’ is a n… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesThe general concept of a narrative Storyworld has been gaining prominence in recent years, no doubt due to the rise of ph… Read More
Narrative Theory SeriesDesigning Games & Interactive Storiesa Mike Ludo (pen name) bookFact & FictionThe distinction between fiction and nonfiction is not always a ver… Read More
Narrative Theory SeriesDesigning Games & Interactive StoriesAll narratives likely raid or steal from other narratives in some way. I think you would have a hard time creating a sci… Read More