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Metroid: Samus Returns review: a sci-fi classic is reborn

Not only was it a simpler experience due to the limited hardware, it also introduced a unique structure that saw heroine Samus Aran travelling to an alien world to wipe out all of the titular metroids.

As in all Metroid adventures, you start out with a limited arsenal of weapons and abilities, but over time you’ll unlock new ones, which in turn let you defeat new enemies and open up new areas of the planet to explore.

In the early areas you’ll see the spacesuits of unfortunate adventurers who didn’t make it very far, and throughout the subterranean planet you’ll come across all kinds of ancient relics and machinery, along with mysterious creatures skittering away in the background.

Some span multiple areas, as you’ll have to chase a metroid around as it tries to avoid your missiles, while others feature towering, Godzilla-like creatures that seem virtually invincible the first time you come against them.

Like Metroid: Zero Mission before it, Samus Returns is an ideal reimagining, a game that takes the essence of the series and makes it feel completely at home on modern hardware.

READ MORE (The Verge)

  • Metroid: Samus Returns: The Kotaku ReviewKotaku
  • Review: Metroid: Samus ReturnsDestructoid
  • Metroid: Samus Returns ReviewAOTF
  • 'Metroid: Samus Returns' is harder than you rememberEngadget
  • Metroid: Samus Returns review — and what a returnVentureBeat
  • Metroid: Samus Returns review: A remake it is notApp Trigger
  • Metroid: Samus Returns review – return of the queenMetro
  • Metroid: Samus ReturnsIGN
  • Metroid: Samus Returns review – MercurySteam proves there's life yet in ...International Business Times UK

This post first appeared on The 5th News, please read the originial post: here

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Metroid: Samus Returns review: a sci-fi classic is reborn


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