Since the launch of the Knights of the Frozen Throne expansion , competitive Hearthstone play has been in a bit of a turbulent state, mostly thanks to the overwhelming (and often rage-inducing) dominance of the game’s Druid class.
It’s true that Druid decks of all types will lose a bit of their potency, seeing as Innervate has always been one of the most powerful cards in the game, but some top-level players like Thijs “Thijs” Molendijk still think Ultimate Infestation is too strong .
On the Warrior side, Blizzard announced that the class-defining Fiery War Axe, which has been around since Hearthstone ’s launch and was lovingly dubbed the “Fiery Win Axe” for its efficiency in swinging the early game, will now cost 3 mana instead of 2.
Another unexpected change is set to hit the Shaman class, and again, it’s a nerf to a class-defining card that’s been around for about as long as the game itself: the highly-efficient single target removal spell Hex will now cost 4 mana instead of 3.
It’s always tough to tell what’ll happen after a set of balance changes, but with so many aggro tools on the nerf list here, it seems that the Hearthstone metagame might slow down even more than we’d initially expected .
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