Expectations were high and, after a series of chances to play early versions of the game ahead of launch, I was cautiously optimistic.
"Assuredly the Story is just bare bones because I'm playing a beta version of the final game; there must be other areas to explore that are bursting with life."
The story was incoherent, its world was small and empty, and enemy encounters were cookie-cutter — my interest in continuing to play fell off a cliff around halfway through.
You see first hand how devastated the city is from the attack, how enemy troops are patrolling the ruins — it's a rare peek at the civilization you're supposedly fighting for in the "Destiny" franchise, and how it has just fallen.
And yes, in case that wasn't clear — "Destiny 2" does the classic gaming trope of starting you with loads of powers and subsequently taking them away, forcing you to build yourself up once again.
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