The same is true on the gameplay side; the bulk of this game is made up of exactly what you'd expect if you've ever played an Uncharted before, from absurdly dangerous solo climbing all over ancient ruins, to slightly stealthy third-person cover shooting, to bespoke mechanical puzzles left behind by some long-dead people, and larger-than-life action set piece sequences.
It's also worth mentioning a standout early chapter set in the Indian wilderness, which builds on the driving from Uncharted 4 by creating the closest thing to an open world the series has ever offered.
The other thing that's so endearing about The Lost Legacy is just how well Chloe and Nadine pair up as an adventuring team, working together a bit contentiously and solely out of convenience early on, but building a believable bond as the quest wears on.
Nadine's fresh angst over losing her private military contractor at the hands of the brothers Drake, and the motivations from Chloe's past driving her to seek out the Tusk give the whole romp a more personal feel than it might have had with less focus on nuanced storytelling.
This is a decent three-player Horde mode if you're into such things, though my very first time out I matched into a game that seemed to hit on a specific set of modifiers in a late-game round as to be nearly unbeatable with no buffs unlocked.
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