Let us hope there are no hashtags.
Death Stranding is the next game from Hideo Kojima and even though he’s shared a few details of the story, we’re still wrapping our heads around the concept. Norman Reedus has given us a few more tidbits about the themes and topics touched on.
As spotted by GamesRadar, Reedus was asked about Death Stranding during an interview on the B&H Photogpraphy Podcast, touching on the thematic points of Kojima’s new game.
“The concept is so mind blowing, because it’s not like ‘Kill everybody and win the game!’ It’s a connecting thing. It’s like the opposite,” he explained.
“It’s so ahead of its time, and there’re elements of social media in it, and the idea is that… So many games and so many parts of millennial culture are being alone in a room, and you lose contact, physical contact, with people. This is after that and the re-establishing of that physical contact. It’s super, super interesting.”
He also shared details of his motion capture experience, saying, “When I met [Kojima] I was like, ‘Oh, so they’ll play me?’ And they’re like, ‘No, they are you!’ So as we’re doing this motion capture stuff, they want me to be Norman. They’re all standing and if I scratch my head a certain way, they go, ‘Oh, do that!’ And we’ll capture it. By the end of the day you’re kind of not moving, because if I keep moving we’re going to keep filming! And it’s all great but we could go on forever.
There are plenty of Death Stranding theories swirling around about what the game may be about, and Mads Mikkelsen’s recent comments to IGN on the “dualisitic” nature of Kojima’s characters has offered more intrigue about what’s on the way.
And for more on the game from its creator, read IGN’s interview with Hideo Kojima about Death Stranding’s gameplay and lore.
Shabana is a freelance writer who enjoys JRPGs, wine, and not finishing games. Follow her on Twitter.