Injustice 2‘s Gear system has been a pretty hot topic since its announcement, especially due to concerns that it’ll cause an imbalance in the game – an issue that NetherRealm Studios actually accepts might occur. However, at a recent preview event, the developer has explained that it has a number of solutions up its sleeve to ensure that the game offers a level playing field for all, noting that the gear cannot be bought with real money so everyone will have to grind for it.
What are these solutions, exactly? Speaking to GameSpot, designer John Edwards revealed that players can disable stat boosts both online and offline. “Even for the competitive modes where we allow stats to be active, both players have the option to disable that stuff,” he explained. And what if one of the players don’t disable the stat boosts? “What we do is, we automatically boost up the lower-level character’s base stats to the same level as the higher-level character.” However, lower level players won’t automatically get gear boosts. Edwards further explains:
But the gear does not get boosted, so the player who has invested a lot of time in building up the gear for their level 20 character will still have better stats, better abilities than the level one character does. But it won’t be to such an extreme that the lower-level character has no chance.
Essentially we have lots of ways in the game to make sure that [gear] does not become an issue.
If you’re on a lower level than your opponent and still want to try your luck, you’ll be able to do that as well. Art Director Steve Baron added:
We also have lots of different ways you can get gear. You can get gear randomly at the end of some fights. You can get gear in certain single-player game modes. You can get gear out of our Mother Boxes, which are chests. There are definitely ways that you can see particular pieces of goods you want and actively go towards those things.
Injustice 2 is out on May 16 for the PlayStation 4 and Xbox One.
Let us know what you think about NetherRealm’s explanation.
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