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Leveraging An eLearning Gamification Strategy For Your Higher Ed Course [A Guide For L&D]

The Kenan Institute for the Arts at the University of North Carolina faced significant challenges in teaching its students and the arts community how to brand and market their skills. Traditional students joined with members of the community to learn to achieve their goals. Inno-Versity used game theory to build the learning assets needed.

This post was first published on Elearning Industry.



This post first appeared on Digitization Of Education In The 21st Century, please read the originial post: here

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Leveraging An eLearning Gamification Strategy For Your Higher Ed Course [A Guide For L&D]

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