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RayLib 2D Challenge Part 7 - Builiding a Player Tracking Camera

Part 6 of the Raylib 2D Challenge got the 2D tile-map displaying, but scarfy could easily walk off the screen. His 2D world is larger than the screen, but there's no player Tracking Camera. That's today's task.

The Rule of...



This post first appeared on Blog » Kea Sigma Delta, please read the originial post: here

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RayLib 2D Challenge Part 7 - Builiding a Player Tracking Camera

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